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<XnaContent>
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      <Name>Map001</Name>
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      <TextureName>ForestTiles</TextureName>
      <CombatTextureName>CombatBkgdVillage</CombatTextureName>
      <MusicCueName>BeachTheme</MusicCueName>
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      <Portals>
          <Item>
			  <Name>P1</Name>
			  <LandingMapPosition>8 20</LandingMapPosition>
              <DestinationMapContentName>Map002</DestinationMapContentName>
              <DestinationMapPortalName>P1</DestinationMapPortalName>
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          <Item>
			  <Name>P2</Name>
			  <LandingMapPosition>9 20</LandingMapPosition>
              <DestinationMapContentName>Map002</DestinationMapContentName>
              <DestinationMapPortalName>P3</DestinationMapPortalName>
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          <Item>
			  <Name>P3</Name>
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              <DestinationMapContentName>Map002</DestinationMapContentName>
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          <Item>
			  <Name>P4</Name>
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              <DestinationMapContentName>Map002</DestinationMapContentName>
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          </Item>
          <Item>
			  <Name>P5</Name>
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              <DestinationMapPortalName>P1</DestinationMapPortalName>
          </Item>
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			  <ContentName>P1</ContentName>
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		  </Item>
		  <Item>
			  <ContentName>P2</ContentName>
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		  <Item>
			  <ContentName>P3</ContentName>
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		  </Item>
		  <Item>
			  <ContentName>P4</ContentName>
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		  <Item>
			  <ContentName>P5</ContentName>
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		  </Item>
	  </PortalEntries>
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              <ContentName>MinorHealing</ContentName>
              <MapPosition>9 16</MapPosition>
          </Item>
          <Item>
              <ContentName>MinorGold</ContentName>
              <MapPosition>10 16</MapPosition>
          </Item>
          <Item>
              <ContentName>MoneyBags</ContentName>
              <MapPosition>8 3</MapPosition>
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      </ChestEntries>
      <FixedCombatEntries />
      <RandomCombat>
          <CombatProbability>0</CombatProbability>
          <FleeProbability>50</FleeProbability>
          <MonsterCountRange>
              <Minimum>5</Minimum>
              <Maximum>5</Maximum>
          </MonsterCountRange>
          <Entries>
              <Item>
                  <ContentName>GoblinGrunt</ContentName>
                  <Count>1</Count>
                  <Weight>100</Weight>
              </Item>
          </Entries>
      </RandomCombat>
      <QuestNpcEntries>
          <Item>
              <ContentName>Sheddarr</ContentName>
              <MapPosition>9 11</MapPosition>
              <Direction>South</Direction>
          </Item>
      </QuestNpcEntries>
      <PlayerNpcEntries />
      <InnEntries />
      <StoreEntries />
  </Asset>
</XnaContent>
